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Let Meowt
Another Godot Engine Wild Jam in the books. I teamed up with Rick Mann and Dianna Koh for GWJ 95, and we put together "Let Meowt" - a 90s-inspired 2D platformer built with Godot 4.7. Jam deadlines meant I could not dig into the core mechanics as much as I would have liked, but I handled the essential scaffolding: menus, scoring, the timer, and a radar HUD (though whether that last one made the final cut is debatable - it was pushed to GitHub about 15 minutes before the deadline!). It has been a great learning experience all the same.
Case study
- Role
- Team project
- Type
- Game
- Stack
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- Godot 4.7
- GDScript
What it shows: Scaffolding under pressure: menus, scoring, timers and a radar HUD shipped inside a jam deadline alongside two collaborators.
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